Ludologia/Game Studies » Bibliografia

Bibliografia

Livros, Publicações, Comunicações, Artigos, Entrevistas e Textos de relevo sobre o campo dos Videojogos.

Indústria e Crítica

- Gamasutra (Audio, Educação, Design de Jogo, Programação, Artes Visuais, etc.)

- Game Developers 2005 (Artigos Completos e/ou Slides)

-artigos e livro de David Myers  (Loyola University)

Gameology

...
Académicos

- Game Studies Journal (Artigos Completos)

- Aesthetics of Play 2005 (Artigos Completos)

- DIGRA 2005 (Artigos Completos)

- DAC 2003 (Artigos Completos)

- Reconstructions (Special Game Edition)

- ZON / Digital Games 2008 (Actas)

 
Livros (seleccionados)
 
Digital Culture, Play, and Identity:A World of Warcraft® Reader
 
 
 
 
 
 
 
Persuasive Games: The Expressive Power of Videogames (MIT Press, 2007)

Table of Contents and Sample Chapters
 
 
 
 
 
 
Unit Operations: An Approach to Videogame Criticism (MIT Press, 2006)

Table of Contents and Sample Chapters
 
 
 
 
 
Second Person:Role-Playing and Story in Games and Playable Media (MIT Press)
 
 
 
 
 

Hamlet on the Holodeck
: The Future of Narrative in Cyberspace (MIT Press, 1998)
 
 
 
 
  
Handbook of Computer Game Studies (MIT Press, 2005),
 
  
 
 
 
 
First Person: New Media as Story, Performance, and Game
 
 
 
  
  
 
 
 
 
 
 
 
Game Over:Jogos electrônicos e Violência (Futura, 2005)
 
 
 
  
Brian Sutton-Smith
The ambiguity of play (Harvard Univ. Press,1998/ Paperback 2001)
 
 
 
 
 
Rules of Play: Game Design Fundamentals (MIT Press, 2003)
 
 
 
Screenplay: Cinema/Videogames/Interfaces (Wallflower Press/Columbia University Press, 2002)
 
 
 

Chris Crawford

The Art of Computer Game Design (Osborne/McGraw-Hill,U.S. (June 1984)

 Table of Contents e livro completo (consultar outros materiais disponíveis livros e artigos)

 

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