«Begin at the beginning», the King said gravely,«Then proceed straight through to the end, then stop» (Lewis Carroll, Alice in Wonderland)
ACM FuturePlay 2008 International Academic Games Conference on the Future of Game Design and Technology (November 3-5 2008, Downtown Toronto Delta Chelsea Hotel-Toronto, Ontario, Canada)
Submission deadline:June 30 2008; Notification: August 15 2008; Final paper submission:September 5 2008
Since 2002, Algoma University has been hosting this international conference to advance game design and technology. Future Play features peer-reviewed academic research and discussion on creative and experimental game design and development. Formerly knows as the CGT Conference, Future Play brings together researchers, developers, and government partners for formal and informal engagement and examination of emergent features of computer game development for entertainment, for learning/teaching, for serious purposes and to impact society. Future Play also provides an important forum for future game development talent to gain perspective on the knowledge, skills and attitude required to succeed in the game development world. Beginning with Future Play 2007, and Algoma University College teams up with the Ontario University Institute of Technology to give Future Play attendees the chance to interact with some of the most talented people in the gaming world today.
Scope of the Conference
Future Play 2008 will focus on three main themes, and research papers presented for consideration are expected to relate to the overall theme and goal of the conference,
1. Future Game Design Theory and Technology
2. Future Game Impacts and Applications
3. Future Game Design Talent
FuturePlay addresses these issues through exciting and thought provoking presentations from leaders in academia and industry, peer reviewed research presentations, workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and systems available from industry leading vendors.
Topics of interest to FuturePlay include, but are not restricted to, the
· Game and game engine design
· Artistic design for games
· Game project management and processes
· Software engineering for games
· Artificial intelligence in games
· Graphics modeling and rendering in games
· Animation and motion capture for games
· Networking and multiplayer support for games
· Sound and music for games
· Human factors in games
· Game asset creation and management
· Cross disciplinary issues in game development
· Gender issues in game development
· Serious games
· Applications of game technologies
· Games and learning (educational games)
· Social and ethical issues in games
· Game development curriculum
· Academic issues in gaming education
· Bridging the academia industry gap
· Experiences and lessons learned from game development in
academia and industry
Paper submissions must present original, unpublished research or experiences. Papers under review elsewhere MUST NOT be submitted to FuturePlay. Papers should properly place the work within the field, cite related work, and clearly indicate the innovative aspects of the work and its contribution to the field. The following categories of papers will be accepted:
Should present original reports of substantive new work - eight page maximum. Accepted full papers will be presented in the form of a 20 minute presentation at the conference. Individual presentations will be grouped by topic into sessions by conference organizers.
Should present interesting recent results or novel thought-provoking ideas that are not quite ready for a regular full-length paper. Four page maximum. Accepted short papers will be presented in the form of a poster presentation at the conference.
Late-breaking advances and work in progress reports from ongoing research are encouraged to be submitted as posters – two page maximum.
Accepted short papers will be presented in the form of a poster presentation at the conference.
Papers must adhere to ACM formatting -- Portable Document Format (PDF) formatted in two-column conference style. Please see the ACM proceedings template available via the following URL:
All submissions will be peer reviewed and evaluated based on originality, technical and/or research content/depth, correctness, relevance to the conference, contributions, and readability. All Accepted papers (full, short, and poster) will be included in the distributed conference proceedings and the online ACM digital library.
Please submit your paper via the EasyChair conference system available via the following URL:
A number of accepted papers will be considered for publication in the journal Loading…
Loading... is an open access journal that attempts to provide a mixed-methods approach to the study of digital games, and therefore invites not only traditional academic papers, but may reprint 'classic'
works in the field, as well as provide a forum for machinima, new and open-source innovative code, product reviews, blogs, program descriptions and course outlines for games studies and 'conversations'
within and across the trajectories of inquiry and activity that constitute Canadian Games Studies now and into the future.
A print-based and online journal, Loading... publishes empirical, theoretical, and design-based research on the multifaceted, multimodal, interdisciplinary subject of digital games. It invites papers which approach research and scholarship in the field of game studies from its many angles: social, cultural, technical, theoretical, procedural, artistic...
The journal aims to support current and future interdisciplinary, multi-method and multimodal approaches to the study of digital games.
Its principal goal is to support both the established and fledgling work of Canadian scholars, to give them a voice on the international scene of game studies, and to establish a uniquely Canadian voice in a field that is currently described as a polarization of perspectives between the United States and Europe. Loading... will support the valuable contribution of Canadian scholarship in directing and shaping this burgeoning field.
Bill Kapralos, University of Ontario Institute of Technology
Mike Katchabaw, University of Western Ontario
Jay Rajinovich, Algoma University
Submission deadline: June 30 2008
Notification: August 15 2008
Final paper submission: September 5 2008
For Further Information
Please consult the official FuturePlay website for updates and additional conference information. General inquiries about the conference can be directed to email@example.com.
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